Template:Weapon infobox: Difference between revisions
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| type = (Melee/Ranged/Throwable/Upgrade) | | type = (Melee/Ranged/Throwable/Upgrade) | ||
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon) | | ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon) | ||
| | | aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | ||
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back) | |||
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon) | |||
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage) | |||
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage) | |||
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage) | |||
| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius) | |||
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon) | |||
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level) | |||
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | |||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | | pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | ||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | | scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | ||