Team Strike: Difference between revisions
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**[[Chrono Bomb]] | **[[Chrono Bomb]] | ||
**[[Chemical Vial]] x4 | **[[Chemical Vial]] x4 | ||
<u>'''Scouter'''</u> ''"Fast melee fighter"'' | |||
*'''Tier 1''' | |||
**Deflected damage: 82% | |||
**[[Matter Prototype]] | |||
**[[Grenade]] | |||
*'''Tier 2''' | |||
**Deflected damage: 100% | |||
**[[Phaser]] (+ ?) | |||
**[[Matter Army Issue]] | |||
**[[Grenade]] | |||
*'''Tier 3''' | |||
**Deflected damage: 100% | |||
**[[Phaser]] (+ ?) | |||
**[[Matter Army Issue]] (+ Laser, Supressor) | |||
**[[Grenade]] x2 | |||
**[[Klonk]] | |||
<br> | <br> | ||
<br> | <br> | ||
Revision as of 10:59, 11 February 2014
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Team Strike is a game mode first introduced in v123 Alpha. In Team Strike, two teams composed by 4 members fight eachother during various rounds. The one who wins most rounds is the winner. Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.
Classes
Matter sets
Pistol "Cheap firepower"
- Tier 1
- Deflected damage: 75%
- Matter Prototype
- Tier 2
- Deflected damage: 100%
- Matter Army Issue
- Chemical Vial x2
- Tier 3
- Deflected damage: 100%
- Matter Army Issue (+ Supressor, Clip size 30, Laser)
- Chrono Bomb
- Chemical Vial x4
Scouter "Fast melee fighter"
- Tier 1
- Deflected damage: 82%
- Matter Prototype
- Grenade
- Tier 2
- Deflected damage: 100%
- Phaser (+ ?)
- Matter Army Issue
- Grenade
- Tier 3
- Deflected damage: 100%
- Phaser (+ ?)
- Matter Army Issue (+ Laser, Supressor)
- Grenade x2
- Klonk