Waves Survival: Difference between revisions
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As of [[Version | As of [[Version History|v123 Alpha]], the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamped as a whole. | ||
'''Survival''' is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses | '''Survival''' is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses. | ||
==Maps== | |||
*[[Desert Base]] | |||
*[[Survival House]] | |||
*[[Research Facility]] | |||
*[[Villa]] | |||
==Custom survival== | |||
In the old survival mode, players try to survive the increasingly stronger waves of enemies while trying to gain as many [[Volts]] as they can. | |||
===Gameplay=== | |||
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items. Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed. A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon. | |||
==Gameplay== | |||
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels | |||
==Loot== | ==Loot== | ||
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==Buying Items== | ==Buying Items== | ||
You can buy items with the [[Volts]] you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines. | You can buy items with the [[Volts]] you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines and scopes. | ||
Additionally, a [[Nano shower]] can be used to repair the player at a cost of 5 [[Volts]] (by default). | |||
Additionally, a [[Nano shower]] can be used to repair the player at a cost of 5 [[Volts]]. | |||
Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access. | Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access. | ||
== | ==Old Survival gameplay video== | ||
<center> | <center> | ||
{{#ev:youtube|hkTnhbO1fis}} | {{#ev:youtube|hkTnhbO1fis}} | ||
Revision as of 19:26, 10 February 2014
This article is a stub. You can help Cobalt Wiki by expanding it. |
As of v123 Alpha, the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamped as a whole. Survival is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses.
Maps
Custom survival
In the old survival mode, players try to survive the increasingly stronger waves of enemies while trying to gain as many Volts as they can.
Gameplay
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items. Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed. A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.
Loot
Killing enemies and accessing hard to reach locations i.e. the top of a tower, results in the player gaining loot. After acquiring it, players can convert all the loot collected from killing enemies to Volts at the Volt Converter.
This will also increase your score.
Buying Items
You can buy items with the Volts you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines and scopes. Additionally, a Nano shower can be used to repair the player at a cost of 5 Volts (by default).
Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access.
Old Survival gameplay video
Notes
- Big revamp/new survival gamemode on v123 Alpha
- Player health option added v101 Alpha