Windy Valley: Difference between revisions
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Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug. | Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug. | ||
=== | ==Starting Weapons== | ||
None | |||
==Featured Pickups== | ==Featured Pickups== | ||
*[[Gyrojet Gun]] | |||
*[[Matter Army Issue]] | *[[Matter Army Issue]] | ||
*[[Grenade]] | *[[Grenade]] | ||
*[[Flashbang]] | *[[Flashbang]] | ||
==Music== | ==Music== | ||
Revision as of 16:09, 17 October 2012
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| Windy Valley | |
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| [[File: | |
| Information |
"Two metalface groups fing themselves fighting over the o so vital plugs in this overgrown valley."
Windy Valley is a symmetrical Capture the Plug map introduced in v100 Alpha.
Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug.
Starting Weapons
None
Featured Pickups
Music
Music needed
Video
Video needed
Advanced Tactics
- Advanced players may use the purple bounce fields at the ends of the map to propel themselves towards the opposite base.
- To get to the railgun, you have to break the bounce field with something (projectile, explosive, bullet) and quickly hop the wall.
- You can shoot opponents through a gap in the wall near the plug.