Windy Valley: Difference between revisions
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''"Two metalface groups | ''"Two metalface groups find themselves fighting over the o so vital plugs in this overgrown valley."'' | ||
'''Windy Valley''' is a symmetrical [[Capture the Plug]] [[map]] introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. | '''Windy Valley''' is a symmetrical [[Capture the Plug]] [[map]] introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. | ||
Revision as of 16:32, 17 October 2012
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| Windy Valley | |
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| Information |
"Two metalface groups find themselves fighting over the o so vital plugs in this overgrown valley."
Windy Valley is a symmetrical Capture the Plug map introduced in v100 Alpha.
Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug.
Starting Weapons
None
Featured Pickups
- Gyrojet Gun
- Matter Army Issue
- Rail Gun (Spawns some time after the match starts at the top of the map)
- Grenade
- Flashbang
Music
Music needed
Video
Video needed
Advanced Tactics
- Advanced players may use the purple Gas plants at the ends of the map to propel themselves towards the opposite base.
- To get to the railgun, you have to break the Gas plant with something (projectile, explosive, bullet) and quickly hop the wall, or, easily, double-jump on it.
- You can shoot opponents through a gap in the wall near the plug.