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Blaster Ballet: Difference between revisions

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*Gameplay from the old version of the map<br>
*Gameplay from the old version of the map<br>
{{#ev:youtube| Ap06rrOeak4}}
{{#ev:youtube| Ap06rrOeak4}}
*Gameplay from the new version of the map (played in version v266 GOLD)<br>
*Gameplay from the new version of the map (played in version v266 GOLD)<br>
needed
needed

Revision as of 20:23, 7 February 2020



Blaster Ballet
Information
Author Oxeye
Gamemode Deathmatch
Teams FFA
Starting Hull {{{hulltheme}}}
Shield type None
Pickup spawns {{{pickups}}}
Spawned weapons {{{weaponstheme}}}
Spawned Throwables {{{throwablestheme}}}
Spawned Equipment {{{equipmenttheme}}}


"When it was discovered that the Blaster Gun could propel metalfaces things went downhill for this lab..."

Blaster Ballet is a Deathmatch map introduced in v100 Alpha.
This map features a very unique gameplay in which the Blaster Gun and Phaser are the main weapons the players are given. This evokes more fast-paced matches thanks to the use of the blaster/phaser-jumping technique (Which consists of timing a shot to the ground while rolling, resulting in the player making higher and stronger jumps).

Starting Weapons

Starting Equipment

Blaster Jumper character preset containing:

Throwables

Other

Gameplay Video

  • Gameplay from the old version of the map
  • Gameplay from the new version of the map (played in version v266 GOLD)

needed


Trivia

  • The very old incarnation of the map (originating from v100 Alpha) had Energy Baton featured in the pickups.
  • In a very old version of the game, the character preset was named Blaster Dancer. Now it's Blaster Jumper.