Blaster Ballet: Difference between revisions
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fandomwiki>Pfm2001 m Fixed infobox params |
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| teams = FFA | | teams = FFA | ||
| characterpreset = Blaster Jumper | | characterpreset = Blaster Jumper | ||
| hulltheme = Explorer | |||
| shieldstheme = None | | shieldstheme = None | ||
| | | weaponstheme = Map Specific | ||
| | | throwablestheme = Map Specific | ||
| | | equipmenttheme = Map Specific (none) | ||
| spawnedmelee = Map Specific (none) | | spawnedmelee = Map Specific (none) | ||
| | | pickups = Chemical Vials, Weapon Upgrades | ||
| music = Space Dance | | music = Space Dance | ||
}} | }} | ||
Revision as of 20:32, 7 February 2020
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| Blaster Ballet | |
|---|---|
| Information | |
| Author | Oxeye |
| Gamemode | Deathmatch |
| Teams | FFA |
| Starting Hull | Explorer |
| Shield type | None |
| Pickup spawns | Chemical Vials, Weapon Upgrades |
| Spawned weapons | Map Specific |
| Spawned Throwables | Map Specific |
| Spawned Equipment | Map Specific (none) |
"When it was discovered that the Blaster Gun could propel metalfaces things went downhill for this lab..."
Blaster Ballet is a Deathmatch map introduced in v100 Alpha.
This map features a very unique gameplay in which the Blaster Gun and Phaser are the main weapons the players are given. This evokes more fast-paced matches thanks to the use of the blaster/phaser-jumping technique (Which consists of timing a shot to the ground while rolling, resulting in the player making higher and stronger jumps).
Starting Weapons
- Blaster Gun with no extra upgrades
- Phaser gun with Super Charger Lv1 upgrade enabled
Starting Equipment
Blaster Jumper character preset containing:
Featured Pickups
Throwables
Other
Trivia
- The very old incarnation of the map (originating from v100 Alpha) had Energy Baton featured in the pickups.
- In a very old version of the game, the character preset was named Blaster Dancer. Now it's Blaster Jumper.
Gameplay Video
- Gameplay from the old version of the map
- Gameplay from the new version of the map (played in version v266 GOLD)
needed