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Classic Survival: Difference between revisions

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Created page with "{{stub}} As of v123 Alpha, the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamp..."
 
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As of [[Version History|v123 Alpha]], the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamped as a whole.
'''Classic Survival''' (previously known as [[Survival]]) is a game mode in which player(s) can keep fighting tiers of enemies that will never stop spawning, while exploring the usually-large maps.  
The new survival maps use the su_ prefix, while the old ones (now not found as official maps) use the sur_ prefix.
 
'''Survival''' is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses.  


==Maps==
==Maps==
======''See also -> [[Map]]''======
======''See also -> [[Map]]''======
*[[Desert Base]]
*[[Desert Winds]]
*[[Survival House]]
*[[Safest Gate]]
*[[Research Facility]]
*[[Villa]]
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==Custom survival==
Maps with the sur_ prefix are old survival mode maps. They can now be played in the "User maps" menu, where maps in your documents\cobalt\maps folder will appear.
In the old survival mode, players try to survive the increasingly stronger waves of enemies while trying to gain as many [[Volts]] as they can.
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===Gameplay===
==Gameplay==
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items.  Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed.  A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.
In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items.  Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed.  A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.
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===Loot===
===Loot===
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This will also increase your score.
This will also increase your score.
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===Buying Items===
===Buying Items===
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===Gameplay Video===
==Gameplay Video==
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{{#ev:youtube|hkTnhbO1fis}}
{{#ev:youtube|hkTnhbO1fis}}
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==Notes==
==Notes==