Game modes: Difference between revisions
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==[[Challenge|Challenge modes]]== | ==[[Challenge|Challenge modes]]== | ||
As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | ||
===[[Challenge#Combat|Combat Challenges]]=== | ===[[Challenge#Combat Challenges|Combat Challenges]]=== | ||
Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge. | Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge. | ||
===[[Challenge#Puzzle|Puzzle Challenges]]=== | ===[[Challenge#Puzzle Challenges|Puzzle Challenges]]=== | ||
So far puzzle challenges are an unknown type of challenges. | So far puzzle challenges are an unknown type of challenges. | ||
===[[Challenge#Speed|Speed Challenges]]=== | ===[[Challenge#Speed Challenges|Speed Challenges]]=== | ||
On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | ||