Game modes: Difference between revisions
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Cobalt offers many different '''Gamemodes''' to choose from while playing. They make the most fun when played with a friend and a second controller, but can also be played alone. | Cobalt offers many different '''Gamemodes''' to choose from while playing. They make the most fun when played with a friend and a second controller, but can also be played alone. | ||
You can see a list of all official maps classified by gamemode [[Map|here]]. | You can see a list of all official maps classified by gamemode [[Map|here]]. | ||
==[[Challenge|Challenge modes]]== | ==[[Challenge|Challenge modes]]== | ||
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So far puzzle challenges are an unknown type of challenges. | So far puzzle challenges are an unknown type of challenges. | ||
===[[Challenge#Speed Challenges|Speed Challenges]]=== | ===[[Challenge#Speed Challenges|Speed Challenges]]=== | ||
On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! (Note: You must reach the end alive!) | ||
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==[[Deathmatch]]== | ==[[Deathmatch]]== | ||
In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. | ||
==[[Custom Deathmatch]]=== | |||
The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop. | |||
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==[[Survival]]== | ==[[Waves Survival]]== | ||
As of [[Version History|v123 Alpha]], Survival was completly revamped. Survival now counts with a dynamic shop, gambling, smaller maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave. | As of [[Version History|v123 Alpha]], [[Survival]] was completly revamped. Survival now counts with a dynamic shop, gambling, smaller but more intense maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave. | ||
==[[Classic Survival]]== | |||
The original [[Survival]] mode. More adventure-like, with all shops being physical, hidden secrets, (usually) bigger maps, and an endless duration. | |||
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==[[Bounty]]== | ==[[Bounty]]== | ||
In [[Bounty]], your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of [[Version History|v123 Alpha]], bounty isn't included in the game, since, according to the devs, they are | In [[Bounty]], your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of [[Version History|v123 Alpha]], bounty isn't included in the game, since, according to the devs, they are looking into how to revamp bounty too. | ||
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[[Category:Game modes]] | [[Category:Game modes]] | ||