Level Editor: Difference between revisions
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fandomwiki>Dragoon 103138@legacy41782979 mNo edit summary |
fandomwiki>RedMser Opening Default Levels |
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==Dynamic settings== | ==Dynamic settings== | ||
{{:Dynamic Settings}} | {{:Dynamic Settings}} | ||
==Opening Default Levels== | |||
When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them. | |||
[[Category:Editors]] | [[Category:Editors]] | ||
Revision as of 11:59, 21 January 2012
This article is a stub. You can help Cobalt Wiki by expanding it. |

The Level Editor allows you to edit any of the levels present within the game, as well as allowing you to create your own. Currently, it can only be accessed in Dev mode F2 by pressing F7 . The Level Editor is also fairly hard to understand when just starting out with it.
Controls
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= Grid quick-select |
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= Scale quick select |
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= Angle quick-select |
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= Render quick-select |
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= Tile Menu |
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= Layer Properties Menu |
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= Set Action menu when possible (With a button for example) | |
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= Set target when possible |
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= Dynamic Settings Menu |
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= Reverse tile (Left <> Right) |
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= Goto (Quick zoom-out and allows you to select where to zoom in.) | |
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= Layers Menu |
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or |
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= Layer quick select |
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= Replace Tile quick-select |
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= Selects the shape/size from the tile category you chose with X. |
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= Full zoom-out |
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= Clipboard menu |
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= New (Create a new "local" (map)) | |
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= Toggle mini-map |
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= Placement Mirroring quick-select |
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= Toggle menu visibility |
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+ tile selected | = Resize tile |
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+ |
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= Rotate selection |
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+ |
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= Undo |
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+ |
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= Copy |
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+ |
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= Paste |
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+ |
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= Select All |
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+ |
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= Create New Map |
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+ |
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= Open a Previous Saved Map |
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= Zoom out (num panel) |
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= Zoom in (num panel) |
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= Play level (Make sure you save it first! (Ctrl-S)) |
To move things between layers, select them, press L to show the Layer Menu, then hold Ctrl and click the destined layer.
Things that cause errors: Lots of stuff. Most settings do not like being set to "0".
Dynamic settings

The window Dynamic Settings or Dynamic Options can be found at the Level Editor under the menu Locales or by pressing D .
You can only use the Dynamic Settings at the location Outdoors.
In the Dynamic Settings you can
- Select a Galaxy (not yet implemented feature)
- Afterwards you can select a location (doesn't seem to work)
- Change the type of weather
- Snowy
- Sunny
- Rainy
- Change the winddirection
- Change the amount of clouds
- Change the strength of a thunderstorm
- Change how strong it is raining/snowing
The red lines are showing the defaults.
The green lines are the current selection.
Opening Default Levels
When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them.