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Metalface MK-1: Difference between revisions

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[[File:High quality.png|right]]
[[File:High quality.png|right]]
''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."''
''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."''
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[[Agent Cobalt]], the main character of ''Cobalt'', is a [[Metalface MK-1]].
[[Agent Cobalt]], the main character of ''Cobalt'', is a [[Metalface MK-1]].
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Metalfaces are not exclusively controlled by human players, but can also appear as [[NPC]]s.
Metalfaces are not exclusively controlled by human players, but can also appear as [[NPC]]s.
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You can customize your appearance through the '''profile creation''' options.
You can customize your appearance through the '''profile creation''' options.


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== Appearance ==
== Appearance ==
===Survival NPC===
===Survival NPC===
Formerly, In the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn.
Formerly, In the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn. They used the default coloring, and acted like [[Deathmatch]] [[NPC|bots]].
They used the default coloring, and acted like [[Deathmatch]] [[NPC|bots]].
 
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In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9.
In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9.