NPC: Difference between revisions
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<br>[[NPC]]s can be divided into the following categories: | <br>[[NPC]]s can be divided into the following categories: | ||
== Hostile NPCs == | == Hostile NPCs == | ||
*[[Bird]] | |||
*[[Fly Robot]] | |||
*[[Guard]] | |||
*[[Hamster]] | |||
*[[Ninja]] | |||
*[[Trunkan]] | |||
*[[Spikebird]] | |||
*[[Shroom]] | |||
*[[Sentry]] | |||
*[[Predator]] | |||
== Neutral NPCs == | == Neutral NPCs == | ||
At the current state of development, there are no Neutral [[NPC]]s included in the game. | |||
== Friendly NCPs == | == Friendly NCPs == | ||
At the current state of development, there are no Neutral [[NPC]]s included in the game. | |||
Revision as of 19:10, 9 January 2012
The term NPC (Non-Player-Character) describes every entity in Cobalt that is not controlled by a human player.
NPCs can be divided into the following categories:
Hostile NPCs
Neutral NPCs
At the current state of development, there are no Neutral NPCs included in the game.
Friendly NCPs
At the current state of development, there are no Neutral NPCs included in the game.