Patch Notes: v105 Alpha: Difference between revisions
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Alterations: | Alterations: | ||
* bots will now randomly pick between the available actors | |||
* teleport and entrance targets can now handle multiple matches. Picked one is random if many. | |||
* sped up vendor purchase speed slightly | |||
* improved/updated space/nightsky rendering | |||
* new map bird temple! | |||
Bug-Fixes: | Bug-Fixes: | ||
* Pressing T after having a gamepad connected in the editor no longer crashes. | |||
* going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu | |||
* Fixed editor crashing when making new locales. | |||
* copying tiles from multiple layers would crash the editor | |||
* tiles that are hidden as secrets now create their physics when discovered | |||
* big gui in the editor now turns into multi column | |||
* custom teams now work better | |||
* some resolutions would have some overlap in the menu when selecting map. | |||
* tile browser could have too big a surface in higher resolutions. | |||
* editor failed to save and restore current selected layer | |||
* certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug. | |||
* ai would sometimes get stuck doing nothing. | |||
* some optimizations regarding actor updates and theme updates. | |||
* optimization for tile removal when using rain. | |||
* debris heads are now considered part of the max debris count and will be removed as such. | |||
* possible to select the same tile again in the tile browser now and have it close. | |||
* space door sound was stereo and always very loud. | |||
* rotation bug for fixed rotation tiles. | |||
* smoothened menu preview loading | |||