Patch Notes: v105 Alpha: Difference between revisions
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'''Alterations:''' | '''Alterations:''' | ||
* | * [[NPC|Bots]] will now randomly pick between the available actors. | ||
* | * Teleport and entrance targets can now handle multiple matches. Picked one is random if many. | ||
* | * Sped up [[Vending Machine|vendor]] purchase speed slightly. | ||
* | * Improved/updated space/nightsky rendering. | ||
* | * New map: [[Bird Temple]]! | ||
'''Bug-Fixes:''' | '''Bug-Fixes:''' | ||
* Pressing T after having a gamepad connected in the editor no longer crashes. | * Pressing T after having a gamepad connected in the editor no longer crashes. | ||
* | * Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu. | ||
* Fixed editor crashing when making new locales. | * Fixed editor crashing when making new locales. | ||
* | * Copying tiles from multiple layers would crash the editor. | ||
* | * Tiles that are hidden as secrets now create their physics when discovered. | ||
* | * Big gui in the editor now turns into multi column. | ||
* | * Custom teams now work better. | ||
* | * Some resolutions would have some overlap in the menu when selecting map. | ||
* | * Tile browser could have too big a surface in higher resolutions. | ||
* | * Editor failed to save and restore current selected layer. | ||
* | * Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug. | ||
* | * Ai would sometimes get stuck doing nothing. | ||
* | * Some optimizations regarding actor updates and theme updates. | ||
* | * Optimization for tile removal when using rain. | ||
* | * Debris heads are now considered part of the max debris count and will be removed as such. | ||
* | * Possible to select the same tile again in the tile browser now and have it close. | ||
* | * Space door sound was stereo and always very loud. | ||
* | * Rotation bug for fixed rotation tiles. | ||
* | * Smoothened menu preview loading. | ||
Revision as of 18:46, 9 May 2012
v105 Alpha
Released May 09, 2012.
Alterations:
- Bots will now randomly pick between the available actors.
- Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
- Sped up vendor purchase speed slightly.
- Improved/updated space/nightsky rendering.
- New map: Bird Temple!
Bug-Fixes:
- Pressing T after having a gamepad connected in the editor no longer crashes.
- Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
- Fixed editor crashing when making new locales.
- Copying tiles from multiple layers would crash the editor.
- Tiles that are hidden as secrets now create their physics when discovered.
- Big gui in the editor now turns into multi column.
- Custom teams now work better.
- Some resolutions would have some overlap in the menu when selecting map.
- Tile browser could have too big a surface in higher resolutions.
- Editor failed to save and restore current selected layer.
- Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
- Ai would sometimes get stuck doing nothing.
- Some optimizations regarding actor updates and theme updates.
- Optimization for tile removal when using rain.
- Debris heads are now considered part of the max debris count and will be removed as such.
- Possible to select the same tile again in the tile browser now and have it close.
- Space door sound was stereo and always very loud.
- Rotation bug for fixed rotation tiles.
- Smoothened menu preview loading.