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Patch Notes: v107 Alpha: Difference between revisions

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'''Bug-Fixes:'''
'''Bug-Fixes:'''


    Split screen now plays sounds correctly for both views
* Split screen now plays sounds correctly for both views
    localization files are now loaded from the my documents location too.
* localization files are now loaded from the my documents location too.
    Jet shoes had acquired a strange bug in some version which made jumping with it sometimes jerky (is now smoother)
* Jet shoes had acquired a strange bug in some version which made jumping with it sometimes jerky (is now smoother)
    fixed the difference between placing snap and drag move snap.
* fixed the difference between placing snap and drag move snap.
    Menu now howevers on where it was left after going to menu instead of being misaligned by the “return to game”
* Menu now howevers on where it was left after going to menu instead of being misaligned by the “return to game”
    Hints for keyboard keys has been extended, now includes numpad keys and some other missing buttons.
* Hints for keyboard keys has been extended, now includes numpad keys and some other missing buttons.
    teleporting 2 people no longers gets them stuck in perpetual teleportation
* teleporting 2 people no longers gets them stuck in perpetual teleportation
    scoping long range weapons could make the aimer fall off the camera bounds, fixed!
* scoping long range weapons could make the aimer fall off the camera bounds, fixed!
    Enemies would sometimes not be able to move up slops if far away from the view which resulted in some strange behaviour in some survival maps
* Enemies would sometimes not be able to move up slops if far away from the view which resulted in some strange behaviour in some survival maps
    Hack Device now works while it should not really be used since its behaviour might change.
* Hack Device now works while it should not really be used since its behaviour might change.
    Beheaded metalface heads now are correctly rotated
* Beheaded metalface heads now are correctly rotated
    Beheaded heads where likely being rendered twice and are now correctly in the background.
* Beheaded heads where likely being rendered twice and are now correctly in the background.
    Camera now makes sure to include the whole actors and then a little bit more around to keep at least most of the hud in the screen at all times.
* Camera now makes sure to include the whole actors and then a little bit more around to keep at least most of the hud in the screen at all times.
    Merged actor shaders so that different effects can fade between each other like heat and deflect.
* Merged actor shaders so that different effects can fade between each other like heat and deflect.
    auto aiming and klonk and flashbangs now works
* auto aiming and klonk and flashbangs now works
    low charged punches no longer create absurd speeds on shrooms and bird. Close combat attacks have been recoded and works better, also code has been consolidated into a better structure and should make it easier to add more.
* low charged punches no longer create absurd speeds on shrooms and bird. Close combat attacks have been recoded and works better, also code has been consolidated into a better structure and should make it easier to add more.