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Patch Notes: v112 + v113 Alpha: Difference between revisions

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== v112 + v113 Alpha ==
== v112 + v113 Alpha ==
''Released September 18, 2012.''
''Released September 18, 2012.''
Alterations:
'''Alterations:'''
*Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
*Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
*Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
*Added more sounds to spikebird.
*Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
*Added a slight shadow behind pickupables when highlighted


    Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
'''Bug-Fixes:'''
    Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
    Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
    Added more sounds to spikebird.
    Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
    Added a slight shadow behind pickupables when highlighted


Bug-Fixes:
*Interact is now also editable in presets.
 
*Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
    Interact is now also editable in presets.
*Fixed shops without any stock crashing
    Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
*Fixed having to press the slot button 3 times after a pickup to change the weapon.
    Fixed shops without any stock crashing
*Fixed a crash that occured when using the phaser on active tiles.
    Fixed having to press the slot button 3 times after a pickup to change the weapon.
*Fixed a bug where debris would not be destroyable by explosions
    Fixed a crash that occured when using the phaser on active tiles.
*Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
    Fixed a bug where debris would not be destroyable by explosions
*Fixed a bug where AI would consider teleporters that could only teleport objects a path.
    Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
*Fixed trails behind bullets not behaving correctly when teleported.
    Fixed a bug where AI would consider teleporters that could only teleport objects a path.
*Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
    Fixed trails behind bullets not behaving correctly when teleported.
*Fixed using two underscores in mapnames generating wrong default names
    Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
*Fixed a bug where a divison by zero would cause a hang on converyour belts.
    Fixed using two underscores in mapnames generating wrong default names
*Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
    Fixed a bug where a divison by zero would cause a hang on converyour belts.
*Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
    Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
*Sliding doors would render incorrectly on non-default resolutions
    Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
*Lava now hurts actors while under the effect of klonk
    Sliding doors would render incorrectly on non-default resolutions
*Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.
    Lava now hurts actors while under the effect of klonk
    Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.

Revision as of 12:49, 18 October 2012

v112 + v113 Alpha

Released September 18, 2012. Alterations:

  • Notice: I have restructured the inventory system and the behaviour should be like the old one, but please be on the lookout for any changes or new bugs in it.
  • Notice: I have also restructured the reload and emotion system, so be on the lookup for strange bugs there too!
  • Added a settings for debris duration. Debris will now only remain for that number. Default is 5 minutes.
  • Added more sounds to spikebird.
  • Lava balls have been modified so that they dont care about the lava until they exit it. This might cause some changed trajectories in certain maps. I have done a small default adjustment that worked well for dr reds hideout. Uncertain how it will work for other maps.
  • Added a slight shadow behind pickupables when highlighted

Bug-Fixes:

  • Interact is now also editable in presets.
  • Strange rectangle in actors group in editor was rendered by the spawner booth and has been fixed. This also used to affect maps.
  • Fixed shops without any stock crashing
  • Fixed having to press the slot button 3 times after a pickup to change the weapon.
  • Fixed a crash that occured when using the phaser on active tiles.
  • Fixed a bug where debris would not be destroyable by explosions
  • Fixed a crash bug where airbomb and perhaps birds would generate too many fx crashing the game when killed by certain plasma shots.
  • Fixed a bug where AI would consider teleporters that could only teleport objects a path.
  • Fixed trails behind bullets not behaving correctly when teleported.
  • Map Editor: Fixed select target shortcut (3) when tapped multiple times would only switch between the first two.
  • Fixed using two underscores in mapnames generating wrong default names
  • Fixed a bug where a divison by zero would cause a hang on converyour belts.
  • Fixed jump kick not working by tapping if you had “hold” in your double jump preferences.
  • Fixed rendering of certain tiles, for example, shadows with alpha no longer create lines.
  • Sliding doors would render incorrectly on non-default resolutions
  • Lava now hurts actors while under the effect of klonk
  • Fixed a number of strange bugs that appeared in v112, like infinite scale pupils on spikebirds, helmet crashes and infinite remove lists on scrappable objects, converters stopping if you leave and stand on it again.