Release Information: Difference between revisions
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[[File:MojangBlog Cobalt Release.PNG|320px|thumb|right|Picture of the Cobalt pre-order information blog post.]] | |||
An official release date has not been set although a recent [http://mojang.com/2011/12/12/cobalt-pre-orders-around-the-next-bend/:blog post] (Posted: Dec. 12, 2011) on Mojang's blog stated that pre-orders are around the next bend. | |||
== Pre-Order Information == | == Pre-Order Information == | ||
Also on the blog post (Posted: Dec. 12, 2011), Carl mentioned that the pre-order system along with the development process would work the same way as Minecraft's did (Mojang's previous game.) | Also on the [http://mojang.com/2011/12/12/cobalt-pre-orders-around-the-next-bend/:blog post] (Posted: Dec. 12, 2011), Carl mentioned that the pre-order system along with the development process would work the same way as Minecraft's did (Mojang's previous game.) | ||
''Predetermined Process'' | |||
<ul> | |||
< | <li><strong>Alpha</strong></li> | ||
<ul> | |||
<li>Hot seat multiplayer</li> | |||
<li>Continued work on singleplayer/co-op main campaign</li> | |||
<li>Introducing the level editor</li> | |||
<li><strong>Windows only</strong></li> | |||
</ul> | |||
<li><strong>Beta</strong></li> | |||
<ul> | |||
<li>Fully functional level editor</li> | |||
<li>Continued work on singleplayer/co-op main campaign</li> | |||
<li>Introducing in-game level sharing</li> | |||
<li>Introducing more editors</li> | |||
<li>Windows, Mac OS X and Linux</li> | |||
</ul> | |||
<li><strong>Gold – Feature complete game includes:</strong></li> | |||
<ul> | |||
<li>All editors fully functional</li> | |||
<li>In-game level sharing</li> | |||
<li>Completed main campaign</li> | |||
<li>Hot seat multiplayer</li> | |||
</ul> | |||
'''Contributors''' | |||
<ul> | |||
<li>Andrew Sikorski (TheSourNinja)</li> | |||
</ul> | |||