Template:Weapon infobox: Difference between revisions
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{{!}} '''Other [[Upgrades]]''' | {{!}} '''Other [[Upgrades]]''' | ||
{{!}} {{{otherupgrades|}}} }} | {{!}} {{{otherupgrades|}}} }} | ||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD | |||
{{#if: {{{WASD Damage|}}} | {{!}} <div>Damage</div> {{!!}} {{{WASD Damage}}} }} | |||
|- | |||
{{#if: {{{WASD Mag|}}} | {{!}} <div>Magazine Size</div> {{!!}} {{{WASD Mag}}} }} | |||
|- | |||
{{#if: {{{WASD Team|}}} | {{!}} <div>Team(s)</div> {{!!}} {{{WASD Team}}} }} | |||
|- | |||
{{#if: {{{WASD Volts|}}} | {{!}} <div>Buy Cost</div> {{!!}} {{{WASD Volts}}} }} | |||
|- | |||
{{#if: {{{WASD Explosion|}}} | {{!}} <div>Explosion Radius</div> {{!!}} {{{WASD Explosion}}} }} | |||
|- | |||
{{#if: {{{WASD Special|}}} | {{!}} <div>Special</div> {{!!}} {{{WASD Special}}} }} | |||
|}<includeonly> | |}<includeonly> | ||
[[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude> | [[Category:Weapons]][[Category:Weapons: {{{type}}}]][[Category:Ammunition: {{{ammo}}}]]</includeonly><noinclude> | ||
Revision as of 18:01, 8 April 2020
| Weapon infobox | |
|---|---|
| File:Weapon infobox.jpg | |
| Basic Stats | |
| Type | [[{{{type}}}]] |
| Upgrades | |
| WASD | |
Usage:
{{weapon infobox
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad =
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
}}