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Survival House: Difference between revisions

From Cobalt Wiki
fandomwiki>Pfm2001
m Grammar corrections and placeholder "(Unknown)" for authorname
fandomwiki>Pfm2001
m Clarified this article is talking about the classic version, and set teams to "None"
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| authorname = (Unknown)
| authorname = (Unknown)
| type = Survival
| type = Survival
| teams = None
| image = [[file:Survival_House.jpg|400px]]
| image = [[file:Survival_House.jpg|400px]]
| icon = [[File:survival_house_icon.png|200px]]
| icon = [[File:survival_house_icon.png|200px]]
}}
}}
[[Survival House]] is a [[Survival]] map.
[[Survival House]] was a [[Classic Survival]] map, remade into a [[Waves Survival]] map. This article is about the Classic Survival map.





Revision as of 03:26, 14 December 2019



Survival House
[[File:|400px]]
Information
Author
(Unknown)
Teams
None



Survival House was a Classic Survival map, remade into a Waves Survival map. This article is about the Classic Survival map.


Map Description

The player is spawns in a small house-like structure complete with an item shop, a dispenser for ammo crates, a volt converter for loot and a workbench for upgrading equipment. From the moment they leave the house the player is attacked by progressively harder enemies. On top of the building in the middle, one can find a hidden shop that supplies explosives and ammunition. At the far end of the map is where most of the enemies spawn. A nano shower for repairing the player is available in the center along with a lift for increased jump height.

Shops

The shop at the spawn house sells the following things :

The hidden shop at the top of the center building sells the following things :

Waves

NOTE 1 : This will only show Guards' spawner waves, because they have "real" waves

NOTE 2 : Taken from editor, so they are EXACTS!

NOTE 3 : Waves increase when you get kills from the following spawners (ex: Wave 1 requires 0 kills, Wave 2 requires 6 kills, Wave 3 requires 8 more kills)

Wave 1 (0 kills) :

Wave 2 (6 kills) :

Wave 3 (8 more kills) :

Wave 4 (4 more kills) :

Wave 5 (10 more kills) :

Wave 6 (12 more kills) :

Wave 7 (8 more kills) :

Wave 8 (10 more kills) :

  • Hamster with higher chance of spawning
  • Guard with Matter Assault with Extended Magazine Level 1, Pointer and Scope upgrades, a Protection helmet, an Energy shield and a Protection shell
  • Guard with Plasma Striker with Booster upgrade, a Protection helmet, an Energy shield and a Protection shell

Wave 9 (7 more kills) :

Final wave (2 more kills) :

After 1 more kill, it will restart from Wave 7