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Team Strike: Difference between revisions

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==Classes==
==Classes==
===Matter sets===
===Matter sets===
<u>'''Pistol'''</u> ''"Cheap firepower"''
====<u>'''Pistol'''</u> ''"Cheap firepower"''====
*'''Tier 1'''
*'''Tier 1'''
**Deflected damage: 75%
**Deflected damage: 75%
Line 22: Line 22:
**[[Chrono Bomb]]
**[[Chrono Bomb]]
**[[Chemical Vial]] x4
**[[Chemical Vial]] x4
<u>'''Scouter'''</u> ''"Fast melee fighter"''
====<u>'''Scouter'''</u> ''"Fast melee fighter"''====
*'''Tier 1'''
*'''Tier 1'''
**Deflected damage: 82%
**Deflected damage: 82%
Line 38: Line 38:
**[[Grenade]] x2
**[[Grenade]] x2
**[[Klonk]]
**[[Klonk]]
<u>'''Hunter'''</u> ''"Ranged versatile support"''
====<u>'''Hunter'''</u> ''"Ranged versatile support"''====
*'''Tier 1'''
*'''Tier 1'''
**Deflected damage: 80%
**Deflected damage: 80%
Line 55: Line 55:
**[[Flashbang]]
**[[Flashbang]]
**[[Stick Grenade]] x2
**[[Stick Grenade]] x2
<u>Sniper</u> ''"Long ranged precision"''
====<u>'''Sniper'''</u> ''"Long ranged precision"''====
*'''Tier 1'''
*'''Tier 1'''
**Deflected damage: 72%
**Deflected damage: 72%
Line 69: Line 69:
**[[Flashbang]] x2
**[[Flashbang]] x2
**[[Nano Dispenser]]
**[[Nano Dispenser]]
====<u>'''Defender'''</u> ''"Heavy ranged support"''====
*'''Tier 1'''
**Deflected damage: 80%
**[[Matter Prototype]] (+ Barrel mod)
**[[Riot Shield]]
*'''Tier 2'''
**Deflected damage: 97%
**[[Matter Bolt]] (+ Clip size 3)
**[[Spiked Mine]]
**[[Riot Shield]]
*'''Tier 3'''
**Deflected damage: 96%
**[[Matter Bolt]] (+ Supressor, Clip size 5)
**[[Spiked Mine]] x2
**[[Riot Shield]]
====<u>'''Machine'''</u> ''"Heavy armor and firepower"''
*'''Tier 1'''
**Deflected damage: 99%
**[[Matter Machine]] (+ Clip size 24)
*'''Tier 2'''
**Deflected damage: 98%
**[[Matter Machine]] (+ Scope, Clip size 36)
*'''Tier 3'''
**Deflected damage: 98%
**[[Matter Machine]] (+ Scope, Laser, Clip size 48)
<br>
<br>
===Plasma sets===
===Plasma sets===

Revision as of 11:30, 11 February 2014


Team Strike is a game mode first introduced in v123 Alpha. In Team Strike, two teams composed by 4 members fight eachother during various rounds. The one who wins most rounds is the winner. Several pre-built 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.


Classes

Matter sets

Pistol "Cheap firepower"

Scouter "Fast melee fighter"

Hunter "Ranged versatile support"

Sniper "Long ranged precision"

Defender "Heavy ranged support"

====Machine "Heavy armor and firepower"


Plasma sets


Slugger sets



Maps