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Version History: Difference between revisions

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{{:Patch Notes: v135 Gold}}
{{:Patch Notes: v136 Gold}}


==Version History==
==Version History==
*[[Patch Notes: v136 Gold]]
*[[Patch Notes: v135 Gold]]
*[[Patch Notes: v135 Gold]]
*[[Patch Notes: v134 Gold]]
*[[Patch Notes: v134 Gold]]

Revision as of 05:11, 14 March 2016

v136 Gold

(Sourced from Steam Cobalt Community News )

Released March 14th, 2016

Game-play:

  • Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
  • Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
  • Moved "rounds" "rounds time limit" and "score limit" to be a global setting in each game mode instead of per map.

Bugs:

  • "Air-Sentrys" now correctly sync their dynamic armor state to clients.
  • Fixed items lying around on the floor in ship.
  • Fixed shop upgrade de-sync when using different languages.

Version History