Windy Valley: Difference between revisions
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''"Two metalface groups fing themselves fighting over the o so vital plugs in this overgrown valley."'' | ''"Two metalface groups fing themselves fighting over the o so vital plugs in this overgrown valley."'' | ||
'''Windy Valley''' is a symmetrical [[Capture the Plug]] map introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. | '''Windy Valley''' is a symmetrical [[Capture the Plug]] [[map]] introduced in [[Patch Notes: v100 Alpha|v100 Alpha]]. | ||
Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug. | Due to the magnetic-style plug physics, a player can score a "capture" by taking the enemy's plug, standing at the location of the flashbang near their plug, and throwing the plug through the hole towards their own plug. | ||
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==Advanced Tactics== | ==Advanced Tactics== | ||
*Advanced players may use the purple [[Gas plant|Gas plants]] at the ends of the | *Advanced players may use the purple [[Gas plant|Gas plants]] at the ends of the map to propel themselves towards the opposite base. | ||
*To get to the railgun, you have to break the [[Gas plant]] with something (projectile, explosive, bullet) and quickly hop the wall, or, easily, double-jump on it. | *To get to the railgun, you have to break the [[Gas plant]] with something (projectile, explosive, bullet) and quickly hop the wall, or, easily, double-jump on it. | ||
*You can shoot opponents through a gap in the wall near the plug. | *You can shoot opponents through a gap in the wall near the plug. | ||