Template:Weapon infobox: Difference between revisions
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Koza1brada (talk | contribs) feat: add cobalt buy price |
Koza1brada (talk | contribs) fix: move cost before upgrades section |
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{{!}} '''Special''' | {{!}} '''Special''' | ||
{{!}} [[{{{special|}}}]] }} | {{!}} [[{{{special|}}}]] }} | ||
|- | |||
{{#if: {{{cost|}}} | {{!}} <div>Buy Cost</div> {{!!}} [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{cost}}}</span> }} | |||
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! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades | ! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades | ||
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{{!}} '''Other [[Upgrades]]''' | {{!}} '''Other [[Upgrades]]''' | ||
{{!}} {{{otherupgrades|}}} }} | {{!}} {{{otherupgrades|}}} }} | ||
|- | |- | ||
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD | ! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD | ||
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| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | | sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | ||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | | special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | ||
|cost = Buy price in Cobalt | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | | pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | ||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | | scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | ||
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| suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | | suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | ||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | | otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | ||
|WASD Damage = Damage of the weapon in WASD | |WASD Damage = Damage of the weapon in WASD | ||
|WASD Mag = How many bullets | |WASD Mag = How many bullets | ||
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| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | | sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range) | ||
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | | special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range) | ||
|cost = Price | |||
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | | pointer = (Yes/No/Delete this field if it's not a matter or rail weapon) | ||
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | | scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon) | ||
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| suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | | suppressor = (Yes/No/Delete this field if it's not a slugger weapon) | ||
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | | otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed) | ||
| WASD Damage = Damage Dealt | | WASD Damage = Damage Dealt | ||
| WASD Mag = Magazine Size | | WASD Mag = Magazine Size | ||