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Template:Weapon infobox: Difference between revisions

Template page
feat: add cobalt buy price
fix: move cost before upgrades section
 
Line 86: Line 86:
{{!}} '''Special'''
{{!}} '''Special'''
{{!}} [[{{{special|}}}]] }}
{{!}} [[{{{special|}}}]] }}
|-
{{#if: {{{cost|}}} | {{!}} <div>Buy Cost</div> {{!!}}  [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{cost}}}</span> }}
|-
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | Upgrades
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{{!}} '''Other [[Upgrades]]'''
{{!}} '''Other [[Upgrades]]'''
{{!}} {{{otherupgrades|}}} }}
{{!}} {{{otherupgrades|}}} }}
|-
{{#if: {{{cost|}}} | {{!}} <div>Buy Cost</div> {{!!}}  [[File:Volt Orange.png|15x15px]]<span style="color:#fcba03">{{{cost}}}</span> }}
|-
|-
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD
! colspan="2" style="background-color: #000000; color: #A6CFFD; border: 1px solid #551A8B; -moz-border-radius: .3em; -webkit-border-radius: .3em; border-radius: .3em; padding:0em;" | WASD
Line 184: Line 184:
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
|cost = Buy price in Cobalt
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
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| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|cost = Buy price in Cobalt
|WASD Damage = Damage of the weapon in WASD
|WASD Damage = Damage of the weapon in WASD
|WASD Mag = How many bullets
|WASD Mag = How many bullets
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| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
|cost = Price
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
Line 241: Line 242:
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|cost = Price
| WASD Damage = Damage Dealt
| WASD Damage = Damage Dealt
| WASD Mag = Magazine Size
| WASD Mag = Magazine Size