Matter Assault: Difference between revisions
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Koza1brada (talk | contribs) Actually I have no idea how this works, it doesn't seem like it's that slow |
Koza1brada (talk | contribs) Fixes |
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| Line 16: | Line 16: | ||
| muzzle=65 m/s | | muzzle=65 m/s | ||
| threat=60% | | threat=60% | ||
| sound range=14.8 m (950 units) | | sound range=14.8 m (950 units) | ||
| cost = 650 | |||
| WASD Damage = 17 | | WASD Damage = 17 | ||
| WASD Mag = 40 | | WASD Mag = 40 | ||
| WASD Team = Protobots | | WASD Team = Protobots | ||
| WASD Volts = 35 | | WASD Volts = 35 | ||
}} | |||
The [[Matter Assault]] ''(also known as Matter Rifle)'' is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30. | The [[Matter Assault]] ''(also known as Matter Rifle)'' is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30. | ||
Latest revision as of 18:30, 29 March 2026
This article is a stub. You can help Cobalt Wiki by expanding it. |
| Matter Assault | |
|---|---|
| |
| Basic Stats | |
| Type | Ranged |
| Ammunition | Matter |
| Aiming Range | 15.9m (1020 units) (Xbox360 edition)
12.7m (815 units) (Steam version) |
| Ammo Cost | 1.25 |
| Magazine Size | 30 |
| Standard Damage | 50 |
| Reload Time | 1.75 s |
| Use Delay | 0.1 s |
| Muzzle Speed | 65 m/s |
| Threat Level | 60% |
| Sound Range | 14.8 m (950 units) |
Buy Cost |
|
| Upgrades | |
| WASD | |
Damage |
17 |
Magazine Size |
40 |
Team(s) |
Protobots |
Buy Cost |
|
The Matter Assault (also known as Matter Rifle) is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.
It cost 650 volts to buy it, Similar to the cost of the Plasma Assault, and most upgrades cost 150 volts.
A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.
Upgrades
- Extended Magazine (Levels: 2)
- Adds 15 ammo capacity.
- Level 1 costs 125 volts
- Level 2 costs 325 volts
- Pointer (Laser sight)
- Better range/accuracy
- Level 1 costs 150 volts
- Scope
- Gives bullet time bonus
- Level 1 costs 150 volts
