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From Cobalt Wiki
fandomwiki>Aconitin
added "usage of throwables" and some minor stuff
fandomwiki>Aconitin
added the roll-momentum-throw-stuff-thingy...
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== Usage of Throwables ==
== Usage of Throwables ==
You use [[Throwables]] by pressing <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''D'''&nbsp;</span> on the keyboard to select them, holding <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to charge, and releasing <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to throw. The longer you hold down <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to charge, the further will your [[Metalface]] throw the [[Throwable]].
You use [[Throwables]] by pressing <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''D'''&nbsp;</span> on the keyboard to select them, holding <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to charge, and releasing <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to throw. The longer you hold down <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to charge, the further will your [[Metalface]] throw the [[Throwable]].<br>In addition to that, you can make good use out of the roll momentum: Hold down <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span> to charge, roll, and in the right moment release the <span style="border: 1px solid #A6CFFD; border-radius: 0.3em 0.3em 0.3em 0.3em;" cell-padding="3px">&nbsp;'''X'''&nbsp;</span>-key to throw your [[throwable]] even further.


[[Category:Game mechanics]]
[[Category:Game mechanics]]