Game modes: Difference between revisions
More actions
fandomwiki>@DeletedUser40298187 |
fandomwiki>@DeletedUser40298187 |
||
| Line 7: | Line 7: | ||
==[[Challenge|Challenge modes]]== | ==[[Challenge|Challenge modes]]== | ||
As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. | ||
===[[Challenge#Combat|Combat Challenges]]=== | ===[[Challenge#Combat Challenges|Combat Challenges]]=== | ||
Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge. | Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge. | ||
===[[Challenge#Puzzle|Puzzle Challenges]]=== | ===[[Challenge#Puzzle Challenges|Puzzle Challenges]]=== | ||
So far puzzle challenges are an unknown type of challenges. | So far puzzle challenges are an unknown type of challenges. | ||
===[[Challenge#Speed|Speed Challenges]]=== | ===[[Challenge#Speed Challenges|Speed Challenges]]=== | ||
On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! | ||
Revision as of 20:24, 10 February 2014
This article is a stub. You can help Cobalt Wiki by expanding it. |
Cobalt offers many different Gamemodes to choose from while playing. They make the most fun when played with a friend and a second controller, but can also be played alone.
You can see a list of all official maps classified by gamemode here.
As of v123 Alpha, some gamemodes are different. However, you can still play the old gamemodes via the 'user maps' menu.
As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable.
Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge.
So far puzzle challenges are an unknown type of challenges.
On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible!
In Deathmatch, you win by scoring a certain number of kills before any of the enemies does so.
In Capture the Plug, you have to gather the enemy team's plug and bring it back to your plug station while your plug is also at your base, so you can score a point.
In Bounty, your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of v123 Alpha, bounty isn't included in the game, since, according to the devs, they are trying to revamp bounty too.
As of v123 Alpha, Survival was completly revamped. Survival now counts with a dynamic shop, gambling, smaller maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave.
In the old (v122c Alpha and previous) Survival mode, you will need to kill your enemies, gather the loot, and spend it on equipment, so you can survive for a longer period of time. The final score is based on kills and volts converted (Note: High scores list is only affected by volts converted, but will also display kills).