Guard: Difference between revisions
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| loot = [[Capacitor]], [[Circuit]], [[Memory Chip]], [[Transistor]] | | loot = [[Capacitor]], [[Circuit]], [[Memory Chip]], [[Transistor]] | ||
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The [[Guard]] is one of the most common enemies which appears in [[Survival]] mode. It attacks using [[Ranged Weapons|Ranged weapons]] and [[Throwables|throwables]]. Some may spawn with a [[Protection Helmet]], making them appear with a visor like face plate, | The [[Guard]] is one of the most common enemies which appears in [[Survival]] mode. It attacks using [[Ranged Weapons|Ranged weapons]] and [[Throwables|throwables]]. Some may spawn with a [[Protection Helmet]], making them appear with a visor like face plate, a [[Riot Shield]], which protects from frontal attacks and/or a [[Protection Shell]] which protects from rear attacks. They drop a multitude of loot. | ||
The [[Guard]] can spawn wielding many different weapons, ranging from the simple [[Slugger Pipe]] to the intimidating [[Missile Launcher]]. Should you get into range, the [[Guard]] will automatically begin aiming in your direction, most likely firing. This is preceded by a small grunt-like electro-dialogue, then the firing starts. By themselves, guards have a reasonable health quota, showing damage through facial cracks and chassis faults. A Protection Helmet on a guard will protect it from a strong front shot (such as a Matter charge or a particularly powerful slug) once, and about three "weak" bullets. The back shell removes the vulnerability that most enemies have when being attacked from behind, similar in protection to the helmet. A '''Guard's''' energy shield will stop any attack from harming them, except explosives. '''Guards''' usually come equipped with one [[Stick Grenade]], a [[ | The [[Guard]] can spawn wielding many different weapons, ranging from the simple [[Slugger Pipe]] to the intimidating [[Missile Launcher]]. Should you get into range, the [[Guard]] will automatically begin aiming in your direction, most likely firing. This is preceded by a small grunt-like electro-dialogue, then the firing starts. By themselves, guards have a reasonable health quota, showing damage through facial cracks and chassis faults. A Protection Helmet on a guard will protect it from a strong front shot (such as a Matter charge or a particularly powerful slug) once, and about three "weak" bullets. The back shell removes the vulnerability that most enemies have when being attacked from behind, similar in protection to the helmet. A '''Guard's''' energy shield will stop any attack from harming them, except explosives. '''Guards''' usually come equipped with one [[Stick Grenade]], a [[Flashbang]], and an [[Energy Baton]]. | ||
Guards have a medium-slow movement speed, in a slight waddle as they walk. When holding a weapon that isn't prepped or aiming, '''Guards''' swing their arms up and down as if they are running. A [[Guard]] can jump, about the same height as a [[Metalface]], though they can not double jump. When holding a throwable that is charged, the '''Guard's''' throwing arm is held back away from the body, ready to lob. When a [[Guard]] is equipped with a shield they hold out in front of them, moving it out of the way to fire (making them vulnerable) and sometimes ducking into it. | Guards have a medium-slow movement speed, in a slight waddle as they walk. When holding a weapon that isn't prepped or aiming, '''Guards''' swing their arms up and down as if they are running. A [[Guard]] can jump, about the same height as a [[Metalface]], though they can not double jump. When holding a throwable that is charged, the '''Guard's''' throwing arm is held back away from the body, ready to lob. When a [[Guard]] is equipped with a shield they hold out in front of them, moving it out of the way to fire (making them vulnerable) and sometimes ducking into it. | ||