Metalface MK-1: Difference between revisions
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''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."'' | ''"It's hard to be a metal face. Agent Cobalt has learned as much after finding the '''Space Exploration Foundation''''s lost colonization ship '''The Seed''' at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."'' | ||
[[Agent Cobalt]], the main character of ''Cobalt'', is a [[Metalface MK-1]]. | [[Agent Cobalt]], the main character of ''Cobalt'', is a [[Metalface MK-1]]. | ||
Metalfaces are not exclusively controlled by human players, but can also appear as [[NPC]]s. | Metalfaces are not exclusively controlled by human players, but can also appear as [[NPC]]s. | ||
You can customize your appearance through the '''profile creation''' options. | You can customize your appearance through the '''profile creation''' options. | ||
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== Appearance == | == Appearance == | ||
===Survival NPC=== | ===Survival NPC=== | ||
Formerly, In the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn. | Formerly, In the [[Survival]] gamemode, [[Metalface MK-1|Metalfaces]] could spawn. They used the default coloring, and acted like [[Deathmatch]] [[NPC|bots]]. | ||
They used the default coloring, and acted like [[Deathmatch]] [[NPC|bots]]. | |||
In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9. | In [[Survival House]] (Legacy), they would spawn at waves 6, 7, and 9. | ||
Revision as of 00:03, 5 November 2019

"It's hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation's lost colonization ship The Seed at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."
Agent Cobalt, the main character of Cobalt, is a Metalface MK-1.
Metalfaces are not exclusively controlled by human players, but can also appear as NPCs.
You can customize your appearance through the profile creation options.
| “ | A highly reliable cyborg for long missions with low chance of succcess. Loved for its upstanding morale, positive attitude and charming eyes! | „ |
| ~ Old Cobalt website[1] |
Requirements[1]
Brains Eligible:
- Aged 15-95 years
- Both male and female!
- Mentally healthy - No exceptions!
- Bodily shortcomings not a problem!
Package Includes:
- Memory wipe of past life! (Optional)
- A guaranteed adventure!
- A second chance!
The following voids warranty:
- Rolling
- Use of jet shoes indoors
- Changing radio channel
- Utilizing jet bikes
- Compressing leg joints
- Unsanctioned tapping of the feet
- Walking against conveyour belts
- Using the Sloth-Grip™ hands for Climbing
- Throwing boomerangs
- Opening the eye-utility hatches
Appearance
Survival NPC
Formerly, In the Survival gamemode, Metalfaces could spawn. They used the default coloring, and acted like Deathmatch bots.
In Survival House (Legacy), they would spawn at waves 6, 7, and 9.
Deathmatch/Plug Slam Bot
In Deathmatch and Plug Slam, Metalface NPCs can have different colors, including different eye colors.
Player-Controlled
Player-controlled Metalfaces have 48 Head, Detail, Hand, Feet, and Body colors to choose from, as well as 19 Eye colors, 49 Lid and Socket colors, and 37 Mouth colors.
WASD
In Cobalt WASD, Metalfaces use default coloring (All blue).
Gallery
-
An example of the colors.
References
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