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Patch Notes: v102 Alpha: Difference between revisions

From Cobalt Wiki
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*Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down your roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
*Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down your roll a lot making you vulnerable, but it also gives you very interesting control mechanics.


*[[throwable||Throwing]] has been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
*[[throwable|Throwing]] has been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.


*Reworked [[scope]] to be a bit more useful, as well as giving a little better bullet time bonus.
*Reworked [[scope]] to be a bit more useful, as well as giving a little better bullet time bonus.
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*Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
*Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.


*Added more upgrades to [[slugger revolver]], [[slugger cobra]], [[slugger pipe]] and [[slugger breacher]].
*Added more upgrades to [[slugger revolver]], [[Slugger Semi|slugger cobra]], [[Slugger Pipe]] and [[Slugger Shotgun|slugger breacher]].


*[[Slugger revolver]] now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
*[[Slugger revolver]] now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.


*Tweaked all [[upgrade bench|upgrade]] prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
*Tweaked all [[Upgrade Bench|upgrade]] prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.


*Increased price of [[matter army issue]] from 250 to 275.
*Increased price of [[Matter Gun|matter army issue]] from 250 to 275.


*Switched price of [[spike bow]] and price for [[spike bow repeater]].
*Switched price of [[Spike Bow]] and price for spike bow repeater.


*Sliding backwards up walls is now possible.
*Sliding backwards up walls is now possible.
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*Made air rolling backwards as easy as rolling backwards.
*Made air rolling backwards as easy as rolling backwards.


*Changed weapons on [[smooth jazz]].
*Changed weapons on [[Smooth Jazz]].


*The Plus can now be moved with explosions and applied force.
*The Plus can now be moved with explosions and applied force.
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*Improved the handling of the [[boomerang]], also made it harder to hit with bullets.
*Improved the handling of the [[boomerang]], also made it harder to hit with bullets.


*Tweaked waves in [[survival house]], as well as added 3 new tiers.
*Tweaked waves in [[Survival House]], as well as added 3 new tiers.


*Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
*Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.