Patch Notes: v103 Alpha: Difference between revisions
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Alterations: | |||
*Custom levels placed in maps with either ctp_ dm_ or sur_ will now be loaded into the menu. | |||
*Removed all girders from cannon arena and tweaked design and weapons. | |||
*Improved head flying off rendering, also made all body parts be colored by the original actor. | |||
*Objects and items that are destroyed (by explosions and heat for example) now have better feedback | |||
*Tweaked object healths | |||
*Added new deathmatch map, Gladiator | |||
*Added new ctp map, Frozen | |||
*New preference in profile for always showing your player name under your actor | |||
*Plug now has health and will die from sustained explosions and lava, and will respawn when destroyed. | |||
*Jet shoes now do less damage initially, but also do heat damage over time. | |||
*added a bounty map and extended the map filters for future use. | |||
*Added bounty AI and better bounty hud. | |||
Bug-Fixes: | |||
*Safest gate left door is now lockable again. | |||
*Garbage Collection has been turned off by mistake. This has been a big since v101. This is likely the cause for many periodic performance drop issues. | |||
*Score hud being incorrectly scaled in some resolutions. | |||
*extended magazined and other ammo increasing upgrades now also add ammo as they used to. | |||
*burners no longer generate bullet time warnings | |||
*thermal bombs that were destroyed by lava and plasma for example would not explode. | |||
*spare ammo icon no longer shown for salvaged weapons | |||
*fixed some clipping metal hit sounds | |||
*smoothed out a glowing trail jaggedness bug. | |||