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Version History

From Cobalt Wiki
Revision as of 10:50, 10 May 2012 by 78.42.108.196 (talk) (106 just came out)

v106 Alpha

Released May 10, 2012.

Bug-Fixes:

  • Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message).

v105 Alpha

Released May 09, 2012.


Alterations:

  • Bots will now randomly pick between the available actors.
  • Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
  • Sped up vendor purchase speed slightly.
  • Improved/updated space/nightsky rendering.
  • New map: Bird Temple!
  • New map: Back!

Bug-Fixes:

  • Pressing T after having a gamepad connected in the editor no longer crashes.
  • Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
  • Fixed editor crashing when making new locales.
  • Copying tiles from multiple layers would crash the editor.
  • Tiles that are hidden as secrets now create their physics when discovered.
  • Big gui in the editor now turns into multi column.
  • Custom teams now work better.
  • Some resolutions would have some overlap in the menu when selecting map.
  • Tile browser could have too big a surface in higher resolutions.
  • Editor failed to save and restore current selected layer.
  • Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
  • Ai would sometimes get stuck doing nothing.
  • Some optimizations regarding actor updates and theme updates.
  • Optimization for tile removal when using rain.
  • Debris heads are now considered part of the max debris count and will be removed as such.
  • Possible to select the same tile again in the tile browser now and have it close.
  • Space door sound was stereo and always very loud.
  • Rotation bug for fixed rotation tiles.
  • Smoothened menu preview loading.

Version History