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Revision as of 18:28, 8 April 2020 by fandomwiki>TintedMirrors
Weapon infobox
File:Weapon infobox.jpg
Basic Stats
Upgrades
WASD

Usage:

{{weapon infobox
| image = (Defaults to "Page Name.jpg" if you don't type "| image = whatever". If that's not the file you want, use "| image = [[File:filename.extension]]")
| type = (Melee/Ranged/Throwable/Upgrade)
| ammo = (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
| aim range = (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| pushback = (x-x-x (base pushback + when each upgrade is applied)(Leave this field blank if it does not have push back)
| ammo cost = (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| mag = (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
| damage = (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
| heat = (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
| pierce = (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
| radius = (x-x-x (base radius  + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
| reload time = (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| antirad = 
| heal =
| sooth hc =
| use delay = (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| muzzle = (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| projectile = (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
| threat = (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
| sound range = (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
| special = (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
| pointer = (Yes/No/Delete this field if it's not a matter or rail weapon)
| scope = (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
| barrel = (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
| silencer = (Yes/No/Delete this field if it's not a matter or slugger weapon)
| support = (Yes/No/Delete this field if it's not a matter weapon)
| booster = (Yes/No/Delete this field if it's not a plasma weapon)
| cooler = (Yes/No/Delete this field if it's not a plasma weapon)
| spinner = (Yes/No/Delete this field if it's not a plasma weapon)
| wheel = (Yes/No/Delete this field if it's not a plasma weapon)
| loadpin = (Yes/No/Delete this field if it's not a plasma or slugger weapon)
| motor = (Yes/No/Delete this field if it's not a plasma weapon)
| suppressor = (Yes/No/Delete this field if it's not a slugger weapon)
| otherupgrades = ([[Charge Cell]], [[Fore-Grip]], [[Power Crystal]]/[[Energy Dish]]/[[Proximity Fuse]]/[[Extended Barrel]]/[[Barrel Mod]]/[[Homing Device]]/[[Super Charger]] x#/[[Super Connector]] x#/[[Reinforced Barrel]]/[[Auto Trigger]]/[[Extra Barrel]]/[[Repeater]]/Delete if none of the listed)
|WASD Damage = Damage of the weapon in WASD
|WASD Mag = How many bullets
|WASD Team = Which team (Metalfaces/Protobots/Both)
|WASD Volts = Buy price
|WASD Explosion = Radius of explosion
|WASD Special = Special attributes
}}
Weapon infobox
File:Filename.extension")
Basic Stats
Type (Melee/Ranged/Throwable/Upgrade)
Ammunition (Matter/Slug/Rail/Laser beam/Missile/Blaster/Plasma/Gyrojet/Spike/Delete this field if it's not a ranged weapon)
Aiming Range (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Pushback (x-x-x (base aiming range + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Ammo Cost (x-x-x (base ammo cost + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Magazine Size (x-x-x (base magazine size + when each upgrade is applied)("Magazine" and "Extended Magazine" are the same, both upgrades to this)/Leave this field blank if it's not a ranged weapon)
Standard Damage (x-x-x (base standard damage + when each upgrade is applied)(Leave this field blank if it does not have standard damage)
Heat Damage (x-x-x (base heat damage + when each upgrade is applied)(Leave this field blank if it does not have heat damage)
Pierce (x-x-x (base pierce damage + when each upgrade is applied)(Leave this field blank if it does not have pierce damage)
Radius (x-x-x (base radius + when each upgrade is applied)(Leave this field blank if the weapon does not have radius)
Reload Time (x-x-x (base reload time + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Use Delay (x-x-x (base use delay + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Muzzle Speed (x-x-x (base muzzle speed + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Projectile (x-x-x (base projectile + when each upgrade is applied)(Leave this field blank if it's not a ranged weapon)
Threat Level (x-x-x (base threat level + when each upgrade is applied)(Leave this field blank if the weapon does not have threat level)
Sound Range (x-x-x (base sound range + when each upgrade is applied)(Leave this field blank if the weapon does not have sound range)
Special (special property of a weapon)(if the weapon acquires the property after upgrade, please write None-property)(Leave this field blank if the weapon does not have sound range)
Upgrades
Can have pointer (Yes/No/Delete this field if it's not a matter or rail weapon)
Can have scope (Yes/No/Delete this field if it's not a matter/plasma/rail/slugger weapon)
Maximum barrel upgrades (Number, maximum ammount it can have of this upgrade (Not to be confused with "extra/reinforced/extended barrel"/Delete this field if it's not a matter or a slugger weapon)
Can have silencer (Yes/No/Delete this field if it's not a matter or slugger weapon)
Can have support (Yes/No/Delete this field if it's not a matter weapon)
Can have booster (Yes/No/Delete this field if it's not a plasma weapon)
Can have cooler (Yes/No/Delete this field if it's not a plasma weapon)
Can have spinner (Yes/No/Delete this field if it's not a plasma weapon)
Can have wheel (Yes/No/Delete this field if it's not a plasma weapon)
Can have load pin (Yes/No/Delete this field if it's not a plasma or slugger weapon)
Can have motor (Yes/No/Delete this field if it's not a plasma weapon)
Can have suppressor (Yes/No/Delete this field if it's not a slugger weapon)
Other Upgrades (Charge Cell, Fore-Grip, Power Crystal/Energy Dish/Proximity Fuse/Extended Barrel/Barrel Mod/Homing Device/Super Charger x#/Super Connector x#/Reinforced Barrel/Auto Trigger/Extra Barrel/Repeater/Delete if none of the listed)
WASD
Damage
Damage Dealt
Magazine Size
Magazine Size
Team(s)
Metalfaces/Protobots/Both
Buy Cost
Price
Explosion Radius
Radius
Special
Special attributes/abilities
Contents