Version History
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v117 Alpha
Released January 19th, 2013
Alterations:
- Survival House is updated
- Brand new water movement
- Desert Wind now gives x2 conversion for loot
- Desert Wind: Added more harder tiers, and fixed some tiers that were reset and added weapons to some actors that had missing items.
- Ai now understands that non-activated destructible tiles are potential paths.
- Increased view edge cap buffer for ai-feedback
Bug-Fixes:
- Fixed slugger bullets disabling rolls automatically
- Fixed crash on sur safest gate
- Fixed crash on sur desert wind related to relation behaviour
- Fixed editor not working at all
- Reduced stutter in preview generation
- Thermal bomb is no longer upgradable
- Fixed bug with placing tiles that were supposed to get a unique id on placement
- Fixed some ai end of path jump bugs
- Fixed radio not working
- Added some opengl error handling so that we know what is wrong
- Summoner booths have regained their old light glow that went missing for a while
- A lot of shader related crashes fixed
- Fixed certain effect doing a proposterous amount of canvas flipping
- Water world is “working” again. There are likely a bunch of graphical horrifics, but its alive at least.
- Fixed misaligned map previews
- Fixed rendering of lots and lots of combos not making the combo list super tiny
Version History
- Patch Notes: v117 Alpha
- Patch Notes: v116 Alpha
- Patch Notes: v115 Alpha
- Patch Notes: v114 Alpha
- Patch Notes: v112 + v113 Alpha
- Patch Notes: v111 Alpha
- Patch Notes: v110 Alpha
- Patch Notes: v109 Alpha
- Patch Notes: v108 Alpha
- Patch Notes: v107 Alpha
- Patch Notes: v106 Alpha
- Patch Notes: v105 Alpha
- Patch Notes: v104 Alpha
- Patch Notes: v103 Alpha
- Patch Notes: v102 Alpha
- Patch Notes: v101 Alpha
- Patch Notes: v100 Alpha