Version History
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v129 Gold
Released February 19th, 2016
Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
- Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
- Added more checkpoints in the "motherboard" section.
- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:
- Fixed bug where you could get stuck in "Brutus" map.
- Fixed glass tubes with actors in them flickering in story.
- Fixed stealth speed bug when clients try to stealth on host screen.
- Fixed cinematics not speeding up again after slow down.
- Fixed map names in online list not being sorted correctly at first
- Fixed double input when closing pause menu.
- Fixed getting stuck with a grenade that you cannot throw in online.
Version History
- Patch Notes: v129 Gold
- Patch Notes: v124 Alpha
- Patch Notes: v123 Alpha
- Patch Notes: v122 Alpha
- Patch Notes: v121 Alpha
- Patch Notes: v120 Alpha
- Patch Notes: v119 Alpha
- Patch Notes: v118 Alpha
- Patch Notes: v117 Alpha
- Patch Notes: v116 Alpha
- Patch Notes: v115 Alpha
- Patch Notes: v114 Alpha
- Patch Notes: v112 + v113 Alpha
- Patch Notes: v111 Alpha
- Patch Notes: v110 Alpha
- Patch Notes: v109 Alpha
- Patch Notes: v108 Alpha
- Patch Notes: v107 Alpha
- Patch Notes: v106 Alpha
- Patch Notes: v105 Alpha
- Patch Notes: v104 Alpha
- Patch Notes: v103 Alpha
- Patch Notes: v102 Alpha
- Patch Notes: v101 Alpha
- Patch Notes: v100 Alpha