Safest Gate
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| Safest Gate | |
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| Information | |
Author |
Kinten |
Gamemode |
Classic Survival |
Originally named Survival House 3, Safest Gate was a survival map added to the game with the release of v101 Alpha. In v102 Alpha, it was extended. However, it was removed upon the release of the full game.
Map Description
The player(s) start in a large building-like structure with two floors.
On the upper floor there are a gun shop, a Volt Converter for loot, and a Upgrade Bench for upgrading equipment. Also, there are two window-like openings, one on each side, which can be used to leave the building.
On the lower floor there is a ammo shop and two doors with corresponding levers.
Before leaving the building, make sure that at least one door is unlocked, because you cannot re-enter the building through the upper "windows", effectively locking you out of the building. However, if you enter the door below the structure, you can wall jump up, exiting right above the top floor. Then, you can easily return back in through the windows.
On the left side of the map there is a Nano Shower as well as Vending Machines for Stick Grenades and Flashbangs.
On the right side of the map there also is a Nano Shower as well as an entrance to a building in which you can find another Volt Converter, ammo shop and weapons shop.
From the moment the player leaves the house Metalface is attacked by enemies such as birds, Shrooms and Spikebirds. All other enemies are locked behind a wall which first has to be blown up in order to enter the area behind it. To do so, you have to activate a lever being located inside the building on the right side of the map.
Shops
The shop at the spawn building sell the following things :
- Beam Gun
- Blaster Gun
- Grenade
- Phaser
- Shield Belt
- Shield Belt Battery
- Slugger Assault
- Slugger Cobra
- Slugger Pipegun
- Slugger Revolution
- Slugger Revolver
- Spike Bow
The shop in the building at the far right of the map sell the following things :
Secrets
There are secrets hidden around the map (when going near specific points, items gonna appear):
- Jumping ontop of your house shows a door. Jumping ontop of that will give you a Massive Egg.
- To the right of your house is a high pillar. Jumping ontop of it gives you a Massive Egg and 2 Cool Eggs.
- Jumping out of the right window and landing ontop of the right door gives you a Power Slice.
- Jumping ontop of the spawner for the Sentries will give you a Sparkling Gold.
- Going out of the right side of the "canal" on the bottom of the map and jumping ontop of the exit gives you another Power Slice.
- Jumping ontop of the "house" with the 3 burners gives you 2 Slender Eggs.
- Jumping between the 2nd and 3rd burner in the same house gives you a Heavy Duty Fan.
- Entering the right building and just the moment you enter it, if you punch or shoot the floor, you get into a secret room with 3 Circuits inside.
- Jumping on the right building's entrance will give you a Royal Shell aswell as a button, which, when pressed, detonates rocks above the Sentry infront of the house, killing it.
- Jumping ontop of the point where the rocks get blown up (use Jet Shoes or a fully upgraded Phaser for that) to get a Super Logic Chip and an Obelisk Inductor. There is also a Telebooth Cell for robots.
- Going under your house to the "canal", there is a spikebird nest. Just walk a bit left and jump to get an Ecstatic Mushroom.
- On the left is a house with a burner. Go under the burner and go right to get a Spiked Mine and an Advanced Memory Module.
- Jumping ontop of the left building with the shops will give you an Epic Circuit.
- Going to the far left and climbing the wall up where the Telebooth Cell is will give you a Strange Artifact.
- In the right base, jumping up the left wall in the room with the laser in it will make you go into a room. Destroying the left wall inside it will give you a Thermal Bomb.
- In the right base on the left side, jumping up to the place where the robots spawn at will give you a Double Ammo Box, a Power Slice and a Massive Egg.
Waves
NOTE 1 : This will only show Guard's spawner waves, because they have "real" waves
NOTE 2 : Taken from editor, so they are EXACTS!
NOTE 3 : Waves increases when you get kills from the following spawners (ex: Wave 1 require 0 kill, Wave 2 require 4 kills, Wave 3 require 8 more kills)
Wave 1 (0 kill) :
- Guard with Spike Bow
- Guard with Slugger Pipegun with Scope upgrade
Wave 2 (4 kills) :
- Guard with Spike Bow and a Stick Grenade
- Guard with Slugger Revolver and an Energy shield (a riot shield wich protect from front attacks, but can break; ungivable to players)
Wave 3 (8 more kills) :
- Guard with Slugger Pipegun with Scope upgrade, an Energy Baton, a Protection helmet (a helmet wich increase health; ungivable to players) and a Protection shell (a turtle shell wich protect from back attacks, but can break; ungivable to players) with higher chance of spawning
- Guard with Slugger Cobra, a Protection helmet and an Energy shield
Wave 4 (10 more kills) :
- Guard with Slugger Breacher and a Stick Grenade
- Guard with Slugger Cobra Extended Magzine upgrade, but strangely without the gun itself
Wave 5 (10 more kills) :
- Guard with Matter Army Issue, 3 Flashbangs, a Protection helmet and a Protection shell with very higher chance of spawning
- Bird with a Stick Grenade
Wave 6 (10 more kills) :
- Guard with Matter Army Issue, 3 Flashbangs, a Protection helmet and a Protection shell
- Ninja with Phaser Gun with Super Charger Level 2 upgrade
Wave 7 (10 more kills) :
- Hamster
- Ninja with Phaser Gun with Super Charger Level 2 upgrade
- Guard with Grenade Gun with Proximity fuse upgrade, 2 Flashbangs, a Protection helmet, an Energy shield and a Protection shell
- Guard with Spike Bow with Repeater upgrade, a Protection helmet, an Energy shield and a Protection shell
Final wave (10 more kills) :
- Ninja with Phaser Gun with Super Charger Level 2 upgrade with higher chance of spawning
- Guard with Grenade Gun with Proximity fuse upgrade, 2 Flashbangs, a Protection helmet, an Energy shield and a Protection shell
- Guard with Spike Bow with Repeater upgrade, a Protection helmet, an Energy shield and a Protection shell
- Air Bomb with higher chance of spawning
Video Walkthrough
Trivia
- Safest Gate was not included in the v100 Alpha version of Cobalt. It originally was a custom map created by Kinten (an Oxeye Games developer) and uploaded to the Cobalt Forum, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]." It was removed upon the full release of the game, but the original map can be downloaded from the Steam Workshop.
- As of v102 Alpha, the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect.