Version History
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v120 Alpha
Released January 25th, 2013
Alterations:
- All slugger weapons have had their rate of fire halved, damage doubled, and bullet time generated doubled.
- Slugger bullets now retain ability to hit after deflect.
- Punch is now more adaptive to how far from max range the hit was, in regards to how fast the next is charged up and damage
- You can now hold use to keep punching at max charge.
- Added a bunch of minable tiles
Bug-Fixes:
- Fixed incorrect speed calculation for tiles leading for crazy bobbing in fluids
- Fixed incorrect door rendering
- Added automatic adding of “simple” locks to io-connected to lock slots on old maps.
Version History
- Patch Notes: v120 Alpha
- Patch Notes: v119 Alpha
- Patch Notes: v118 Alpha
- Patch Notes: v117 Alpha
- Patch Notes: v116 Alpha
- Patch Notes: v115 Alpha
- Patch Notes: v114 Alpha
- Patch Notes: v112 + v113 Alpha
- Patch Notes: v111 Alpha
- Patch Notes: v110 Alpha
- Patch Notes: v109 Alpha
- Patch Notes: v108 Alpha
- Patch Notes: v107 Alpha
- Patch Notes: v106 Alpha
- Patch Notes: v105 Alpha
- Patch Notes: v104 Alpha
- Patch Notes: v103 Alpha
- Patch Notes: v102 Alpha
- Patch Notes: v101 Alpha
- Patch Notes: v100 Alpha