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Classic Survival

From Cobalt Wiki
Revision as of 22:57, 22 July 2014 by fandomwiki>@DeletedUser40298187 (Created page with "{{stub}} As of v123 Alpha, the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamp...")
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As of v123 Alpha, the survival and deathmatch modes were revamped. While the changes on deathmatch were minor ones, survival was certainly revamped as a whole. The new survival maps use the su_ prefix, while the old ones (now not found as official maps) use the sur_ prefix.

Survival is a game mode in which player(s) must survive through sets of enemy waves in order to complete the map. Every wave is harder than the previous, and some of the last waves might contain bosses.

Maps

See also -> Map


Custom survival

Maps with the sur_ prefix are old survival mode maps. They can now be played in the "User maps" menu, where maps in your documents\cobalt\maps folder will appear. In the old survival mode, players try to survive the increasingly stronger waves of enemies while trying to gain as many Volts as they can.

Gameplay

In survival mode the levels often have a protected spawn with lockable doors, but in certain levels the doors cannot be locked. Some levels have no protected areas, thus leaving little time to buy and consider different weapons or items. Part of the difficulty of survival is that if the player doesn't act fairly quickly and often the enemies can build up and become virtually impossible to kill without being overwhelmed. A good solution to this is to toss some form of grenade or other throwable into the cluster and/or use an fully automatic or area-of-effect damage weapon.

Loot

Killing enemies and accessing hard to reach locations i.e. the top of a tower, results in the player gaining loot. After acquiring it, players can convert all the loot collected from killing enemies to Volts at the Volt Converter.

This will also increase your score.

Buying Items

You can buy items with the Volts you collect to help you survive the increasingly difficult waves. There are various upgrades for each weapon, such as extended magazines and scopes. Additionally, a Nano shower can be used to repair the player at a cost of 5 Volts (by default).

Some levels are based on going back to the main hub where you spawn to purchase items, while others are more based on getting to specific areas in the map to get more advanced weapons and items. Some of these areas can be guarded or difficult to access.

Gameplay Video

Notes