Fixed Bugs
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Many in-game SFX may be extremely quiet or entirely unheard, however this is not the case for all in-game SFX.
Download Soft OAL (make sure you download the win32 binaries NOT the source code) Open the ZIP file and copy the file soft_oal.dll from the folder Win32 Copy the soft_oal.dll file into your Cobalt folder (default C:\Games\Cobalt) Rename soft_oal.dll to OpenAL32.dll Run Cobalt and enjoy! :D Extra: If the problem still occurs, copy the new OpenAL32.dll and paste it into C:\Windows\system32\ overwrite any existing file) Extra: If you need to reinstall the original OpenAL32.dll for any reason, you can download the official OpenAL installer here [Thanks to Zuriki]
Profiles, session data and other saved data can't be created when running the game in user-mode (ie: not admin mode).
Uninstall then re-install Cobalt game files in a location that does not require administrator permissions to complete file operations. [Thanks to Zuriki/Sabinno]
v102 a
Blowing up by a bomb no longer screws up the next life. Fixed crash with trying to join a controller with a removed preset Plasma assault upgrade names Fixed stage selection loading everything too early. Shop windows could be outside of level laser pointer getting smoke as laser pointer. fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them. Bounced and deflected projectiles now correctly generate bullet time Fixed left gas bouncer in position on windy valley. Added repair broken weapon ai. Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too. Max upgrade level upgrades could be left in the upgrade bench. Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers. Fixed not being able to arrange bots into teams a second time without restarting the game. Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values. Strange rolling down wall and then not being able to slide up it again bug fixed. fixed buying weapon, buying upgrade, and then buying the same type of gun again. improved transition to main menu with transparent menu disabled. fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works. added suicide distance ai to grenades. Bots should not drop plug for the purpose of throwing it against projectiles now. Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen. reload animations to shroom and bird. shroom not sticking to ground after punch anymore as well as wall climbing more reliable. the switches for the doors on the survival maps are now only usable by players. fixed mouse being visible when it shouldn’t
v101 a
When in the shop (survival gamemode) go to the Esc. menu and then when you exit the menu, you will be unable to exit the shop until you're harmed. [Official fix] Bots mysteriously freeze, but once hit they will once again animate and attack. [Official fix] When any item falls into lava, it will bob around and float rather than despawn. [Official fix] After opening a safe, no controls function but running left and right and using F[number]. [Official fix] if you run to the right while your jumping and rolling, you go faster and faster and faster, to the left it wont work though. [Video (v100a): www.youtube.com/watch?v=nvcg0Bzfhqw] [Official fix] Launcher becomes unresponsive for a small while after logging in. [Official fix with new launcher]