Safest Gate
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Originally named Survival House 3, Safest Gate is a survival map added to the game with the release of v101 Alpha. In v102 Alpha, it was extended.
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Map Description
The player(s) start in a large building-like structure with two floors.
On the upper floor there are a gun shop, a Volt Converter for loot, and a Upgrade Bench for upgrading equipment. Also, there are two window-like openings, one on each side, which can be used to leave the building.
On the lower floor there is a ammo shop and two doors with corresponding levers.
Before leaving the building, make sure that at least one door is unlocked, because you cannot re-enter the building through the upper "windows", effectively locking you out of the building.
On the left side of the map there is a Nano Shower as well as Vending Machines for Stick Grenades and Flashbangs.
On the right side of the map there also is a Nano Shower as well as an entrance to a building in which you can find another Volt Converter, ammo shop and weapons shop.
From the moment the player leaves the house Metalface is attacked by enemies such as birds, Shrooms and Spikebirds. All other enemies are locked behind a wall which first has to be blown up in order to enter the area behind it. To do so, you have to activate a lever being located inside the building on the right side of the map.
Shops
The shop at the spawn building sell the following things :
- Beam Gun
- Blaster Gun
- Grenade
- Phaser
- Shield Belt
- Shield Belt Battery
- Slugger Assault
- Slugger Cobra
- Slugger Pipegun
- Slugger Revolution
- Slugger Revolver
- Spike Bow
The shop in the building at the far right of the map sell the following things :
Waves
NOTE 1 : This will only show Guard's spawner waves, because they have "real" waves
NOTE 2 : Taken from editor, so they are EXACTS!
NOTE 3 : Waves increases when you get kills from the following spawners (ex: Wave 1 require 0 kill, Wave 2 require 4 kills, Wave 3 require 8 more kills)
Wave 1 (0 kill) :
- Guard with Spike Bow
- Guard with Slugger Pipegun with Scope upgrade
Wave 2 (4 kills) :
- Guard with Spike Bow and a Stick Grenade
- Guard with Slugger Revolver and an Energy shield (a riot shield wich protect from front attacks, but can break; ungivable to players)
Wave 3 (8 more kills) :
- Guard with Slugger Pipegun with Scope upgrade, an Energy Baton, a Protection helmet (a helmet wich increase health; ungivable to players) and a Protection shell (a turtle shell wich protect from back attacks, but can break; ungivable to players) with higher chance of spawning
- Guard with Slugger Cobra, a Protection helmet and an Energy shield
Wave 4 (10 more kills) :
- Guard with Slugger Breacher and a Stick Grenade
- Guard with Slugger Cobra Extended Magzine upgrade, but strangely without the gun itself
Wave 5 (10 more kills) :
- Guard with Matter Army Issue, 3 Flashbangs, a Protection helmet and a Protection shell with very higher chance of spawning
- Bird with a Stick Grenade
Wave 6 (10 more kills) :
- Guard with Matter Army Issue, 3 Flashbangs, a Protection helmet and a Protection shell
- Ninja with Phaser Gun with Super Charger Level 2 upgrade
Wave 7 (10 more kills) :
- Hamster
- Ninja with Phaser Gun with Super Charger Level 2 upgrade
- Guard with Grenade Gun with Proximity fuse upgrade, 2 Flashbangs, a Protection helmet, an Energy shield and a Protection shell
- Guard with Spike Bow with Repeater upgrade, a Protection helmet, an Energy shield and a Protection shell
Final wave (10 more kills) :
- Ninja with Phaser Gun with Super Charger Level 2 upgrade with higher chance of spawning
- Guard with Grenade Gun with Proximity fuse upgrade, 2 Flashbangs, a Protection helmet, an Energy shield and a Protection shell
- Guard with Spike Bow with Repeater upgrade, a Protection helmet, an Energy shield and a Protection shell
- Air Bomb with higher chance of spawning
Video Walkthrough
Trivia
- Safest Gate was not included in the v100 Alpha version of Cobalt. It originally was a custom map created by Kinten (an Oxeye Games developer) and uploaded to the Cobalt Forum, due to the fact that "...the autoupdater is a bit bugged out at the moment [and] I'll (Kinten) have to post my maps [on the forum]."
- As of v102 Alpha, the left door of the spawn-building is not lockable anymore. The lever is still existent, but it has no effect.