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Patch Notes: v105 Alpha

From Cobalt Wiki
Revision as of 18:39, 9 May 2012 by fandomwiki>Aconitin

v105 Alpha

Released May 09, 2012.


Alterations:

  • bots will now randomly pick between the available actors
  • teleport and entrance targets can now handle multiple matches. Picked one is random if many.
  • sped up vendor purchase speed slightly
  • improved/updated space/nightsky rendering
  • new map bird temple!

Bug-Fixes:

  • Pressing T after having a gamepad connected in the editor no longer crashes.
  • going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
  • Fixed editor crashing when making new locales.
  • copying tiles from multiple layers would crash the editor
  • tiles that are hidden as secrets now create their physics when discovered
  • big gui in the editor now turns into multi column
  • custom teams now work better
  • some resolutions would have some overlap in the menu when selecting map.
  • tile browser could have too big a surface in higher resolutions.
  • editor failed to save and restore current selected layer
  • certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
  • ai would sometimes get stuck doing nothing.
  • some optimizations regarding actor updates and theme updates.
  • optimization for tile removal when using rain.
  • debris heads are now considered part of the max debris count and will be removed as such.
  • possible to select the same tile again in the tile browser now and have it close.
  • space door sound was stereo and always very loud.
  • rotation bug for fixed rotation tiles.
  • smoothened menu preview loading