Version History
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v106 Alpha
Released May 10, 2012.
Bug-Fixes:
- Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message).
v105 Alpha
Released May 09, 2012.
Alterations:
- Bots will now randomly pick between the available actors.
- Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
- Sped up vendor purchase speed slightly.
- Improved/updated space/nightsky rendering.
- New map: Bird Temple!
- New map: Back!
Bug-Fixes:
- Pressing T after having a gamepad connected in the editor no longer crashes.
- Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
- Fixed editor crashing when making new locales.
- Copying tiles from multiple layers would crash the editor.
- Tiles that are hidden as secrets now create their physics when discovered.
- Big gui in the editor now turns into multi column.
- Custom teams now work better.
- Some resolutions would have some overlap in the menu when selecting map.
- Tile browser could have too big a surface in higher resolutions.
- Editor failed to save and restore current selected layer.
- Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
- Ai would sometimes get stuck doing nothing.
- Some optimizations regarding actor updates and theme updates.
- Optimization for tile removal when using rain.
- Debris heads are now considered part of the max debris count and will be removed as such.
- Possible to select the same tile again in the tile browser now and have it close.
- Space door sound was stereo and always very loud.
- Rotation bug for fixed rotation tiles.
- Smoothened menu preview loading.