...d areas, thus leaving little time to buy and consider different weapons or items. Part of the difficulty of survival is that if the player doesn't act fair
===Buying Items===
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buy items from a [[Vending Machines|Vending Machine]], upgrade items at a [[Upgrade Bench]], or to heal yourself at a [[Nano Shower]].
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The word [[Loot]] describes a variety of items and collectables which can be found in Cobalt [[Survival]] and [[Bounty]].
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[[Throwables]] are [[weapons|items]] that the player can throw at enemies. You can select the throwables with
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*Items that you spawn with in deathmatch and ctp are now considered special, and w
*Fixed a bug related to shooting protection items.
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There are secrets hidden around the map (when going near specific points, items gonna appear):
* Going on the right hanging platform ontop of your ship will show items on the left:
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It is one of the items that are usually obtained on spawn on most maps.
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* [https://pastebin.com/kbLvwTBn Items]
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...d crash related to joining "Survival" mid game when shops had limited ammo items in them.
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* Fixed dropping wrong item when replacing items on client.
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...y, modders create "alloys", which can change how the game behaves, add new items, weapons or expand the game to their heart's content, all using an in-game
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'''Equipment''' is the item category that includes all items that can modify your metalface's stats and aesthetics. Hulls and enhancers,
A hull set is a set of equipment items that are usually combined. So far, 3 Hull sets exist, each one with its adv
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[[:Category:Weapons|Weapons]] are items used to fight of a variety of enemies in Cobalt.
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...ns. The suggested players is 1-2. In Stormynight you do not start with any items.
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* Fixed items lying around on the floor in ship.
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Pickups are items you can pick up and convert into volts using a [[Volt Converter]].
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* The Gambling section, where you could buy one of the three items shown for each category (Weapons, Good Weapons, [[Throwables]], Equipment a
* The Equipment section, where you would be able to sell the items you already owned.
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* Fixed bug for clients upgrading items in online not upgrading the right item after going back in the menus.
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Shieldbelts are passive equipment items that create a rechargeable sphere of energy around the user. Their upgrades
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* Fixed infinite upgrades on items when carrying two of the same
* fixed some annoying behaviour in the upgrade and shop gui when items run out of stock.
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